
Imperial Mask
{4}{W}Enchantment
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When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Official rulings
- Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller. (2007-05-01)
- Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask. (2007-05-01)
- If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield. (2007-05-01)
- This card creates tokens that enter as enchantments, not creatures. (2007-05-01)
- If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask. (2007-05-01)
Cards like this
Functionally similar cards by meaning — playable in Imperial Mask’s colours.







