Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}Creature — Elemental1/1

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Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.

Remove three +1/+1 counters from this creature: Add {R}{R}{R}.

What it does

Tagged as Ramp · +1/+1 counters — the jobs the deck report counts it toward.

Official rulings

  1. Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. (2018-10-05)
  2. If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter. (2018-10-05)
  3. Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability. (2018-10-05)

Printings & prices

Every set Runaway Steam-Kin has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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