Haytham Kenway

Haytham Kenway

{2}{W}{U}Legendary Creature — Human Knight3/3

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Protection from Assassins

Other Knights you control get +2/+2 and have protection from Assassins.

When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

What it does

Tagged as Removal · Protection — the jobs the deck report counts it toward.

Official rulings

  1. Auras attached to creatures exiled with Haytham Kenway’s last ability will be put into their owners’ graveyards. Any Equipment attached to them will become unattached and remain on the battlefield. Any counters on the exiled creatures cease to exist. When those creatures return to the battlefield, they will be new objects with no connection to the cards that were exiled. (2024-07-05)
  2. If Haytham Kenway leaves the battlefield before its last ability resolves, the target creatures won’t be exiled. (2024-07-05)
  3. If a token is exiled with Haytham Kenway’s last ability, it will cease to exist and won’t return to the battlefield. (2024-07-05)

Printings & prices

Every set Haytham Kenway has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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