Fire Nation Palace

Fire Nation Palace

Land

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This land enters tapped unless you control a basic land.

{T}: Add {R}.

{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)

What it does

Tagged as Land — the jobs the deck report counts it toward.

Official rulings

  1. Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana. (2025-10-02)
  2. Any other mana you add during combat will still be lost as normal when moving between steps of combat. (2025-10-02)
  3. "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end." (2025-10-02)
  4. Firebending abilities aren't mana abilities. They use the stack and can be responded to. (2025-10-02)
  5. Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt. (2025-10-02)
  6. If one of these lands enters at the same time as any number of basic lands, those other lands are not counted when determining if this land enters tapped or untapped. (2025-10-02)

Printings & prices

Every set Fire Nation Palace has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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