
Ral, Izzet Viceroy
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+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
−3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
What it does
Tagged as Card draw · Removal · Spellslinger payoff — the jobs the deck report counts it toward.
Official rulings
- The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered. (2018-10-05)
- If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability. (2018-10-05)
- The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source. (2018-10-05)
- If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard. (2018-10-05)
- If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards. (2018-10-05)
Printings & prices
Every set Ral, Izzet Viceroy has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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