
Bomb Squad
{3}{R}Creature — Dwarf1/1
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{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Official rulings
- If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature. (2004-10-04)
- If the creature regenerates, the fuse counters are still removed and the four damage is still dealt. (2004-10-04)
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Functionally similar cards by meaning — playable in Bomb Squad’s colours.







