Fires of Mount Doom

Fires of Mount Doom

{2}{R}Legendary Enchantment

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When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.

{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.

What it does

Tagged as Card draw · Removal · Board wipe — the jobs the deck report counts it toward.

Official rulings

  1. You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2023-06-16)
  2. Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it. (2023-06-16)
  3. If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player. (2023-06-16)
  4. If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment. (2023-06-16)

Printings & prices

Every set Fires of Mount Doom has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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