← Back

Seize the Initiative

Seize the Initiative

{W}Instant

Target creature gets +1/+1 and gains first strike until end of turn.

Official rulings

  1. A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step. (2011-01-01)

Cards like this

Functionally similar cards by meaning — playable in Seize the Initiative’s colours.