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Anthroplasm

Anthroplasm

{2}{U}{U}Creature — Shapeshifter0/0

This creature enters with two +1/+1 counters on it.

{X}, {T}: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.

Official rulings

  1. While Anthroplasm does become 0/0 for a moment while its ability resolves, state-based actions are not checked until the ability has finished resolving. By that time, it will have some +1/+1 counters on it (assuming X was greater than 0), and so will not be put into its owner’s graveyard. (2009-10-01)

Cards like this

Functionally similar cards by meaning — playable in Anthroplasm’s colours.