Champions of the Shoal

Champions of the Shoal

{3}{U}Creature — Merfolk Soldier4/6

Some links are affiliate links — if you buy through them Mauldron may earn a commission, at no extra cost to you. How this works.

As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)

Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

Official rulings

  1. If Champions of the Shoal is countered or otherwise fails to resolve, the beheld card will remain in exile indefinitely. (2025-11-17)
  2. One or more stun counters on a permanent create a single replacement effect that stops the permanent from untapping. That effect is "If a permanent with a stun counter on it would become untapped, instead remove a stun counter from it." (2025-11-17)
  3. If a card in your hand is already revealed (perhaps because it was revealed to pay a cost of a spell that's still on the stack or due to the effect of a card like Telepathy), you may reveal it again to pay the cost of another spell or ability that requires you to reveal a card from your hand. (2025-11-17)
  4. If an effect refers to a "[subtype] card," it refers only to a card that has that subtype. For example, Glen Elendra's Answer creates a Faerie token and features a Faerie in its art, but it isn't a Faerie card. (2025-11-17)
  5. If a cost to cast a spell includes revealing a card, that card remains revealed from the time the spell is announced until the time it leaves the stack. (2025-11-17)

Printings & prices

Every set Champions of the Shoal has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

Cards like this

The most-played cards that do something similar to Champions of the Shoal, and are playable in its colours.