
Concerted Effort
{2}{W}{W}Enchantment
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At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Official rulings
- For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn. (2005-10-01)
- Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield. (2005-10-01)
- In Two-Headed Giant, triggers only once per upkeep, not once for each player. (2006-05-01)
Printings & prices
Every set Concerted Effort has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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