
Mystic Subdual
{1}{U}Enchantment — Aura
Some links are affiliate links — if you buy through them Mauldron may earn a commission, at no extra cost to you. How this works.
Create a free account to add this card to a deck or collection — log in if you have one.
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
What it does
Tagged as Aura — the jobs the deck report counts it toward.
Keyword reminders
Flash. You may cast this any time you could cast an instant. · CR 702.8 Read more →
Official rulings
- Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature. (2020-04-17)
- If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on. (2020-04-17)
- If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability. (2020-04-17)
Printings & prices
Every set Mystic Subdual has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
Cards like this
The most-played cards that do something similar to Mystic Subdual, and are playable in its colours.







