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Knacksaw Clique

Knacksaw Clique

{3}{U}Creature — Faerie Rogue1/4

Flying

{1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.)

Keyword reminders

Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9

Official rulings

  1. When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.) (2008-05-01)
  2. If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost. (2008-05-01)
  3. If you don’t play the exiled card that turn, it remains exiled but you can’t play it. (2008-05-01)
  4. The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as “Cast [this card] only during combat.” For example, you can’t play the card during an opponent’s turn unless it’s an instant or has flash. Similarly, if the exiled card is a land, you can’t play it if you’ve already played a land that turn. If it’s a nonland card, you’ll have to pay its mana cost. The only thing that’s different is you’re playing it from the Exile zone. (2008-05-01)
  5. If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste. (2008-05-01)

Cards like this

Functionally similar cards by meaning — playable in Knacksaw Clique’s colours.