
Shadow Puppeteers
{6}{U}Creature — Faerie Wizard4/4
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Flying, ward {2}
When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Keyword reminders
Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9
Ward. Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost. · CR 702.21
Official rulings
- If the creature loses flying before Shadow Puppeteers's last ability resolves, the creature will still become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. It won't gain flying. (2023-09-01)
- If the creature stops being a creature before Shadow Puppeteers's last ability resolves, it will become red until end of turn in addition to its other colors. Since it's not a creature, it won't gain the Dragon subtype, and it won't have base power and toughness 4/4. (2023-09-01)
- Shadow Puppeteers's last ability overwrites any previous effects that set the creature's power and/or toughness to specific values. Any power- or toughness-setting effects that start to apply after Shadow Puppeteers's last ability resolves will overwrite this effect. (2023-09-01)
- Shadow Puppeteers's last ability doesn't remove any abilities the creature has. (2023-09-01)
- Effects that modify a creature's power and/or toughness, such as the one created by Squeak By or a +1/+1 counter, will apply to the creature no matter when they started to take effect. (2023-09-01)
Cards like this
Functionally similar cards by meaning — playable in Shadow Puppeteers’s colours.







