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Spike Tiller

Spike Tiller

{3}{G}{G}Creature — Spike0/0

This creature enters with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

{2}, Remove a +1/+1 counter from this creature: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

Official rulings

  1. A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2008-08-01)

Cards like this

Functionally similar cards by meaning — playable in Spike Tiller’s colours.