Pippin, Guard of the Citadel

Pippin, Guard of the Citadel

{W}{U}Legendary Creature — Halfling Soldier2/2

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Vigilance, ward {1}

{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

What it does

Tagged as Protection — the jobs the deck report counts it toward.

Keyword reminders

Vigilance. Attacking doesn't cause this creature to tap. · CR 702.20 Read more →
Ward. Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost. · CR 702.21 Read more →

Official rulings

  1. You may choose any card type. The ones that may appear in a normal game of Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes such as legendary and basic may not be chosen. Subtypes such as Halfling, Aura, and Forest also may not be chosen. (2023-06-16)

Printings & prices

Every set Pippin, Guard of the Citadel has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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