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Pippin, Guard of the Citadel

Pippin, Guard of the Citadel

{W}{U}Legendary Creature — Halfling Soldier2/2

Vigilance, ward {1}

{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

Keyword reminders

Vigilance. Attacking doesn't cause this creature to tap. · CR 702.20
Ward. Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost. · CR 702.21

Official rulings

  1. You may choose any card type. The ones that may appear in a normal game of Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes such as legendary and basic may not be chosen. Subtypes such as Halfling, Aura, and Forest also may not be chosen. (2023-06-16)

Cards like this

Functionally similar cards by meaning — playable in Pippin, Guard of the Citadel’s colours.