
Angelic Skirmisher
{4}{W}{W}Creature — Angel4/4
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Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Keyword reminders
Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9
Vigilance. Attacking doesn't cause this creature to tap. · CR 702.20
Official rulings
- Only creatures you control when the ability resolves will gain the chosen ability. Creatures that come under your control later in the turn will not gain the ability. (2013-01-24)
- You choose which ability creatures you control will gain when Angelic Skirmisher’s ability resolves. This happens before attacking creatures are declared. (2013-01-24)
Cards like this
Functionally similar cards by meaning — playable in Angelic Skirmisher’s colours.







