
Darwin, Adaptive Mutant
{1}{G}Legendary Creature — Mutant Hero2/1
Build around Darwin, Adaptive Mutant as your commander →
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Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Official rulings
No official rulings have been published for this card.
Cards like this
Functionally similar cards by meaning — playable in Darwin, Adaptive Mutant’s colours.







