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Karakyk Guardian

Karakyk Guardian

{3}{G}{U}{R}Creature — Dragon6/5

Flying, vigilance, trample

This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)

Keyword reminders

Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9
Vigilance. Attacking doesn't cause this creature to tap. · CR 702.20
Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19

Official rulings

  1. If a triggered ability triggers at the same time that Karakyk Guardian deals damage for the first time, targets for that ability are chosen after Karakyk Guardian no longer has hexproof. (2025-04-04)
  2. If Karakyk Guardian leaves the battlefield and returns, it’s considered a new object even if it’s represented by the same card. It has hexproof again until it deals damage. (2025-04-04)

Cards like this

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