Karakyk Guardian

Karakyk Guardian

{3}{G}{U}{R}Creature — Dragon6/5

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Flying, vigilance, trample

This creature has hexproof as long as it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)

What it does

Tagged as Protection — the jobs the deck report counts it toward.

Keyword reminders

Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9 Read more →
Vigilance. Attacking doesn't cause this creature to tap. · CR 702.20 Read more →
Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19 Read more →

Official rulings

  1. If a triggered ability triggers at the same time that Karakyk Guardian deals damage for the first time, targets for that ability are chosen after Karakyk Guardian no longer has hexproof. (2025-04-04)
  2. If Karakyk Guardian leaves the battlefield and returns, it’s considered a new object even if it’s represented by the same card. It has hexproof again until it deals damage. (2025-04-04)

Printings & prices

Every set Karakyk Guardian has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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