
Temur Charm
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Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays {3}.
• Creatures with power 3 or less can't block this turn.
What it does
Tagged as Removal · Counterspell — the jobs the deck report counts it toward.
Official rulings
- If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block. (2014-09-20)
- If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage. (2014-09-20)
- If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn. (2014-09-20)
- You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control. (2014-09-20)
Printings & prices
Every set Temur Charm has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
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