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Breakneck Rider // Neck Breaker

Breakneck Rider // Neck Breaker

{1}{R}{R}Creature — Human Scout Werewolf // Creature — Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

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Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Official rulings

  1. The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn. (2016-04-08)
  2. To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger. (2016-04-08)

Cards like this

Functionally similar cards by meaning — playable in Breakneck Rider // Neck Breaker’s colours.