
Breakneck Rider // Neck Breaker
{1}{R}{R}Creature — Human Scout Werewolf // Creature — Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Official rulings
- The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn. (2016-04-08)
- To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger. (2016-04-08)
Cards like this
Functionally similar cards by meaning — playable in Breakneck Rider // Neck Breaker’s colours.







