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Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw // Terror of Kruin Pass

{1}{R}{R}Creature — Human Rogue Werewolf // Creature — Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

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Double strike

Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Keyword reminders

First strike. This creature deals combat damage before creatures without first strike. · CR 702.7
Double strike. This creature deals both first-strike and regular combat damage. · CR 702.4

Official rulings

  1. If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked. (2011-09-22)

Cards like this

Functionally similar cards by meaning — playable in Kruin Outlaw // Terror of Kruin Pass’s colours.