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Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

{2}{R}Creature — Human Rogue Werewolf // Creature — Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

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Whenever a Werewolf you control enters, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Keyword reminders

Haste. This creature can attack and use tap abilities as soon as it comes under your control. · CR 702.10

Official rulings

  1. To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger. (2016-04-08)
  2. The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn. (2016-04-08)
  3. If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time. (2025-01-24)
  4. If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn. (2025-01-24)

Cards like this

Functionally similar cards by meaning — playable in Geier Reach Bandit // Vildin-Pack Alpha’s colours.