
Loot, the Key to Everything
{G}{U}{R}Legendary Creature — Beast Noble1/2
Build around Loot, the Key to Everything as your commander →
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Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
Keyword reminders
Ward. Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost. · CR 702.21
Official rulings
- The value of X is determined as Loot's last ability resolves. (2024-04-12)
- You pay all costs and follow all normal timing rules for cards played from exile with Loot's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-04-12)
- The card types that could appear among your nonland permanents are artifact, battle, creature, enchantment, kindred, and planeswalker. (2024-04-12)
- Lands are disregarded when calculating the value of X. For example, if you control an artifact land but no other artifacts, artifact won't count toward the value of X. (2024-04-12)
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