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Zoraline, Cosmos Caller

Zoraline, Cosmos Caller

{1}{W}{B}Legendary Creature — Bat Cleric3/3

Flying, vigilance

Whenever a Bat you control attacks, you gain 1 life.

Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

Keyword reminders

Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9
Vigilance. Attacking doesn't cause this creature to tap. · CR 702.20

Official rulings

  1. You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay {W}{B} and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal. (2024-07-26)
  2. Multiple finality counters on a single permanent are redundant. (2024-07-26)
  3. Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2024-07-26)
  4. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2024-07-26)
  5. Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally. (2024-07-26)

Cards like this

Functionally similar cards by meaning — playable in Zoraline, Cosmos Caller’s colours.