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Nexus Mentality

Nexus Mentality

{3}{U}Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Move all counters from target nonland permanent you control onto another target nonland permanent you control.

• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.

Official rulings

  1. There's no extra bonus if you control more than one commander. (2026-03-20)
  2. Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose. (2026-03-20)
  3. The commander you control doesn't have to be your commander. (2026-03-20)
  4. To move a counter from one permanent to another, the counter is removed from the first permanent and put onto the second. Any abilities that care about a counter being removed from or placed on a permanent will apply. (2026-03-20)
  5. Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell. (2026-03-20)

Cards like this

Functionally similar cards by meaning — playable in Nexus Mentality’s colours.