← Back

Seal from Existence

Seal from Existence

{1}{W}{W}Enchantment

Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Keyword reminders

Ward. Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost. · CR 702.21

Official rulings

  1. Seal from Existence’s last ability creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Seal from Existence leaves the battlefield. (2023-04-14)
  2. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. (2023-04-14)
  3. In a multiplayer game, if Seal from Existence’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack. (2023-04-14)
  4. If a token is exiled, it ceases to exist. It won’t be returned to the battlefield. (2023-04-14)
  5. If Seal from Existence leaves the battlefield before its last ability resolves, the target permanent won’t be exiled. (2023-04-14)

Cards like this

Functionally similar cards by meaning — playable in Seal from Existence’s colours.