
Faithbound Judge // Sinner's Judgment
{1}{W}{W}Creature — Spirit Soldier // Enchantment — Aura Curse
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Defender, flying, vigilance
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb {5}{W}{W}
//
Enchant player
At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Keyword reminders
Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9
Vigilance. Attacking doesn't cause this creature to tap. · CR 702.20
Defender. This creature can't attack. · CR 702.3
Official rulings
- Removing judgment counters from Faithbound Judge after it has attacked won't remove it from combat. (2021-11-19)
Cards like this
Functionally similar cards by meaning — playable in Faithbound Judge // Sinner's Judgment’s colours.







