
Kamahl, Fist of Krosa
{4}{G}{G}Legendary Creature — Human Druid4/3
Build around Kamahl, Fist of Krosa as your commander →
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{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
Official rulings
- Kamahl’s last ability affects only creatures you control as it resolves. Creatures that come under your control after that point (including lands that become creatures) won’t get the bonuses. (2022-12-08)
- Lands that become creatures retain any other supertypes, card types, subtypes, and abilities they have. (2022-12-08)
- A noncreature permanent that becomes a creature can attack and its {T} abilities can be activated only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. Notably, if you turn a land into a creature on the turn it entered the battlefield, you won’t be able to tap it for mana. (2022-12-08)
Cards like this
Functionally similar cards by meaning — playable in Kamahl, Fist of Krosa’s colours.







