Simic Guildmage

Simic Guildmage

{G/U}{G/U}Creature — Elf Wizard2/2

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({G/U} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.

What it does

Tagged as +1/+1 counters — the jobs the deck report counts it toward.

Official rulings

  1. For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move. (2006-05-01)
  2. For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing. (2006-05-01)
  3. For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller. (2006-05-01)

Printings & prices

Every set Simic Guildmage has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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