Hundred-Handed One

Hundred-Handed One

{2}{W}{W}Creature — Giant3/5

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Vigilance

{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

What it does

Tagged as +1/+1 counters — the jobs the deck report counts it toward.

Keyword reminders

Vigilance. Attacking doesn't cause this creature to tap. · CR 702.20 Read more →

Official rulings

  1. Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens. (2013-09-15)
  2. Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous. (2013-09-15)
  3. An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves. (2013-09-15)

Printings & prices

Every set Hundred-Handed One has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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