
Wanderwine Prophets
{4}{U}{U}Creature — Merfolk Wizard4/4
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Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Official rulings
No official rulings have been published for this card.
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