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Scuttling Sentinel

Scuttling Sentinel

{1}{G/U}{G/U}Creature — Crab Elf3/2

Flash

Vigilance

When this creature enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

Keyword reminders

Vigilance. Attacking doesn't cause this creature to tap. · CR 702.20
Flash. You may cast this any time you could cast an instant. · CR 702.8

Official rulings

  1. The target creature will not retain its previous colors; it will just be blue until end of turn. (2024-02-02)
  2. The target creature retains any types, subtypes, or supertypes it has. (2024-02-02)
  3. The target creature will become a blue Crab in addition to its other types and will gain hexproof even if counters can't be placed on it for some reason. (2024-02-02)

Cards like this

Functionally similar cards by meaning — playable in Scuttling Sentinel’s colours.