← Back

Feral Animist

Feral Animist

{1}{R}{G}Creature — Goblin Shaman2/1

{3}: This creature gets +X/+0 until end of turn, where X is its power.

Official rulings

  1. You don't choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0. (2013-04-15)
  2. If this creature's power is negative as its ability resolves, X is considered to be 0. (2017-07-14)

Cards like this

Functionally similar cards by meaning — playable in Feral Animist’s colours.