← Back

Double Jump // Flying Kick

Double Jump // Flying Kick

{1}{U} // {1}{R}Instant // Instant

Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.

Fuse (You may cast one or both halves of this card from your hand.)

//

Target creature you control deals damage equal to its power to target creature an opponent controls.

Fuse (You may cast one or both halves of this card from your hand.)

Official rulings

No official rulings have been published for this card.

Cards like this

Functionally similar cards by meaning — playable in Double Jump // Flying Kick’s colours.