
Double Jump // Flying Kick
{1}{U} // {1}{R}Instant // Instant
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Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.)
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Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
Official rulings
No official rulings have been published for this card.
Cards like this
Functionally similar cards by meaning — playable in Double Jump // Flying Kick’s colours.







