
Stirring Wildwood
Land
Some links are affiliate links — if you buy through them Mauldron may earn a commission, at no extra cost to you. How this works.
Create a free account to add this card to a deck or collection — log in if you have one.
This land enters tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
What it does
Tagged as Land — the jobs the deck report counts it toward.
Official rulings
- A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature. (2010-03-01)
- When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger. (2010-03-01)
Printings & prices
Every set Stirring Wildwood has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.
Cards like this
The most-played cards that do something similar to Stirring Wildwood, and are playable in its colours.







