Isolation Zone

Isolation Zone

{2}{W}{W}Enchantment

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When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)

What it does

Tagged as Removal — the jobs the deck report counts it toward.

Official rulings

  1. Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. (2016-01-22)
  2. If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled. (2016-01-22)
  3. If a token is exiled, it ceases to exist. It won’t be returned to the battlefield. (2016-01-22)
  4. In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack. (2016-01-22)
  5. The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions. (2016-01-22)

Printings & prices

Every set Isolation Zone has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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