
Deep-Cavern Bat
{1}{B}Creature — Bat1/1
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Flying, lifelink
When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
Keyword reminders
Flying. This creature can't be blocked except by creatures with flying or reach. · CR 702.9
Lifelink. Damage dealt by this also causes its controller to gain that much life. · CR 702.15
Official rulings
- If Deep-Cavern Bat leaves the battlefield before its last ability resolves, you'll still look at the target opponent's hand, but you won't exile any cards from it. (2023-11-10)
Cards like this
Functionally similar cards by meaning — playable in Deep-Cavern Bat’s colours.







