
Heroes in a Half Shell
{W}{U}{B}{R}{G}Legendary Creature — Mutant Ninja Turtle5/5
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Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Keyword reminders
Vigilance. Attacking doesn't cause this creature to tap. · CR 702.20
Haste. This creature can attack and use tap abilities as soon as it comes under your control. · CR 702.10
Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19
Menace. This creature can't be blocked except by two or more creatures. · CR 702.111
Official rulings
- If creatures you control deal combat damage to multiple players at the same time, Heroes in a Half Shell's last ability will trigger for each of those players. When one of those abilities resolves, it will put counters only on Mutants, Ninjas, and/or Turtles that dealt combat damage to the appropriate player. (2026-01-27)
Cards like this
Functionally similar cards by meaning — playable in Heroes in a Half Shell’s colours.

