Heroes in a Half Shell

Heroes in a Half Shell

{W}{U}{B}{R}{G}Legendary Creature — Mutant Ninja Turtle5/5

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Vigilance, menace, trample, haste

Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.

What it does

Tagged as Card draw · +1/+1 counters — the jobs the deck report counts it toward.

Get it in a precon

One preconstructed deck includes this card.

Keyword reminders

Vigilance. Attacking doesn't cause this creature to tap. · CR 702.20 Read more →
Haste. This creature can attack and use tap abilities as soon as it comes under your control. · CR 702.10
Trample. Excess combat damage beyond what's lethal to blockers can be assigned to the player or planeswalker it's attacking. · CR 702.19 Read more →
Menace. This creature can't be blocked except by two or more creatures. · CR 702.111 Read more →

Official rulings

  1. If creatures you control deal combat damage to multiple players at the same time, Heroes in a Half Shell's last ability will trigger for each of those players. When one of those abilities resolves, it will put counters only on Mutants, Ninjas, and/or Turtles that dealt combat damage to the appropriate player. (2026-01-27)

Printings & prices

Every set Heroes in a Half Shell has been printed in, with the art, the finishes and the market price of each — the headline price above is the cheapest of these.

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