
Hinterland Hermit // Hinterland Scourge
{1}{R}Creature — Human Werewolf // Creature — Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Official rulings
- If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it. (2011-01-22)
Cards like this
Functionally similar cards by meaning — playable in Hinterland Hermit // Hinterland Scourge’s colours.







